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 America's Army Files

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[TCP]swasta
Captain
[TCP]swasta


Posts : 122

America's Army Files Empty
PostSubject: America's Army Files   America's Army Files Icon_minitimeThu Feb 24, 2011 12:17 am

Carbon, these are the files in my folder. I can't send everything obviously, but let me know which ones you're missing.

C:.
│ AASM17Installer.exe
│ atl71.dll

├───Animations
│ A_AA2_AnimationsCiv.ukx
│ A_AA2_AnimationsMil.ukx
│ A_AA2_CharactersCiv.ukx
│ A_AA2_CharactersOpfor.ukx
│ A_AA2_CharactersUS.ukx
│ A_AA2_Helicopter.ukx
│ A_AA2_ModsOpfor.ukx
│ A_AA2_ModsUS.ukx
│ A_AA2_Objects.ukx
│ A_AA2_Packbot.ukx
│ A_AA2_Weapons3P.ukx
│ A_AA2_WeaponsOpfor.ukx
│ A_AA2_WeaponsUS.ukx
│ A_AAO_Armory.ukx
│ A_AAO_Vehicles.ukx
│ A_AGP_Vehicles.ukx
│ A_BCT_Characters.ukx

├───BACKUP
│ unpatch.bak

├───Briefings
│ 10_history.txt
│ 172_history.txt
│ 75_history.txt
│ 82_history.txt
│ advanced_tour.txt
│ advanced_training.txt
│ airborne_history.txt
│ airborne_tour.txt
│ bct_history.txt
│ bct_tour.txt
│ border.txt
│ border_team0.txt
│ border_team1.txt
│ bridge.txt
│ bridge_se.txt
│ bridge_se_team0.txt
│ bridge_se_team1.txt
│ bridge_team0.txt
│ bridge_team1.txt
│ BRM_Range.txt
│ camp_mackall.txt
│ dusk.txt
│ dusk_team0.txt
│ dusk_team1.txt
│ Eagle_Tower.txt
│ eande.txt
│ entry.txt
│ entry_team0.txt
│ entry_team1.txt
│ ES2Border.txt
│ ES2Border_team0.txt
│ ES2Bridge_team0.txt
│ ES2Bridge_team1.txt
│ ES2McKenna.txt
│ ES2Rummage.txt
│ ES2Rummage_team0.txt
│ fls.txt
│ fls_team0.txt
│ fls_team1.txt
│ GettingStarted.txt
│ hq_raid.txt
│ hq_raid_team0.txt
│ hq_raid_team1.txt
│ infantry_history.txt
│ infantry_tour.txt
│ insurgent_camp.txt
│ insurgent_camp_team0.txt
│ insurgent_camp_team1.txt
│ interdiction.txt
│ interdiction_team0.txt
│ JavelinTraining.txt
│ jrtc_farm.txt
│ jrtc_farm_team0.txt
│ jrtc_farm_team1.txt
│ jump_tower.txt
│ Leavenworth.txt
│ live_jump.txt
│ M24_range.txt
│ M82_range.txt
│ marksman_history.txt
│ marksman_tour.txt
│ medic_field.txt
│ medic_history.txt
│ medic_tour.txt
│ medic_training1.txt
│ medic_training2.txt
│ medic_training3.txt
│ mission_tour.txt
│ mountain_ambush.txt
│ mountain_ambush_team0.txt
│ mountain_ambush_team1.txt
│ mountain_pass.txt
│ mountain_pass_se.txt
│ mountain_pass_se_team0.txt
│ mountain_pass_se_team1.txt
│ mountain_pass_team0.txt
│ mountain_pass_team1.txt
│ mout.txt
│ mout_mckenna.txt
│ mout_mckenna_team0.txt
│ mout_mckenna_team1.txt
│ obstacle.txt
│ pipeline.txt
│ pipeline_sf.txt
│ pipeline_sf_team0.txt
│ pipeline_sf_team1.txt
│ pipeline_team0.txt
│ pipeline_team1.txt
│ radio_tower.txt
│ radio_tower_team0.txt
│ radio_tower_team1.txt
│ ranger_history.txt
│ recruiting_station.txt
│ rifle_range.txt
│ river_basin.txt
│ river_basin_team0.txt
│ river_basin_team1.txt
│ Rummage.txt
│ Rummage_team0.txt
│ Rummage_team1.txt
│ sfarctic.txt
│ sfarctic_team0.txt
│ sfarctic_team1.txt
│ sfblizzard.txt
│ sfblizzard_team0.txt
│ sfblizzard_team1.txt
│ sfcourtyard.txt
│ sfcourtyard_team0.txt
│ sfcourtyard_team1.txt
│ sfcsar.txt
│ sfcsar_team0.txt
│ sfcsar_team1.txt
│ SFDockside.txt
│ SFDockside_team0.txt
│ SFDockside_team1.txt
│ sfextraction.txt
│ sfextraction_team0.txt
│ sfextraction_team1.txt
│ sfhospital.txt
│ sfhospitalse.txt
│ sfhospitalse_team0.txt
│ sfhospitalse_team1.txt
│ sfhospital_team0.txt
│ sfhospital_team1.txt
│ sfoasis.txt
│ sfoasis_team0.txt
│ sfoasis_team1.txt
│ SFPCR.txt
│ SFPCR_Team0.txt
│ SFPCR_Team1.txt
│ sfrecon.txt
│ sfrecon_team0.txt
│ sfrecon_team1.txt
│ sfsandstorm.txt
│ sfsandstorm_team0.txt
│ sfsandstorm_team1.txt
│ sfsnakeplain.txt
│ sfsnakeplain_team0.txt
│ sftaiga.txt
│ sftaiga_team0.txt
│ sftaiga_team1.txt
│ sfvillage.txt
│ sfvillage_team0.txt
│ sfvillage_team1.txt
│ sfwatertreatment.txt
│ sfwatertreatment_team0.txt
│ sfwatertreatment_team1.txt
│ sf_history.txt
│ sf_tour.txt
│ shoothouse.txt
│ smu_gh_rivervillage.txt
│ smu_gh_rivervillage_team0.txt
│ smu_gh_rivervillage_team1.txt
│ smu_gh_sffloodgate.txt
│ smu_gh_sffloodgate_team0.txt
│ smu_gh_sffloodgate_team1.txt
│ smu_gh_sfoldtown.txt
│ smu_gh_sfoldtown_team0.txt
│ smu_gh_sfoldtown_team1.txt
│ smu_gh_sfrefinery.txt
│ smu_gh_sfrefinery_team0.txt
│ smu_gh_sfrefinery_team1.txt
│ steamroller.txt
│ steamroller_team0.txt
│ steamroller_team1.txt
│ swamp_raid.txt
│ swamp_raid_team0.txt
│ swamp_raid_team1.txt
│ tunnel.txt
│ tunnel_team0.txt
│ tunnel_team1.txt
│ Urban_Assault.txt
│ Urban_Assault_team0.txt
│ Urban_Assault_team1.txt
│ us_weapons.txt
│ Vehicle_Training_Driver.txt
│ Vehicle_Training_Gunner.txt
│ weapons_cache.txt
│ weapons_cache_se.txt
│ weapons_cache_se_team0.txt
│ weapons_cache_se_team1.txt
│ weapons_cache_team0.txt
│ weapons_cache_team1.txt
│ Weapons_Fam.txt
│ Woodland_Outpost.txt
│ Woodland_Outpost_Team0.txt
│ Woodland_Outpost_Team1.txt

├───Help
│ America's Army Community.url
│ America's Army Support.url
│ America's Army Web Site.url
│ AmericasArmyKeyboardLayout.bmp
│ AmericasArmyManuals.url
│ AmericasArmyQuickstartGuide.pdf
│ Lease an America's Army Honor server.url
│ Official U.S. Army Web Site.url
│ Play America's Army Online With GameSpy Arcade.url
│ View game manuals with Adobe Reader.url

├───KarmaData
│ AAKarmaCharacters.ka

├───Maps
│ Border.aao
│ Bridge.aao
│ BridgeNoFog.aao
│ BridgeNoFog2.aao
│ Bridge_SE.aao
│ BRM_Range.aao
│ camp_mackall.aao
│ Canyon.aao
│ District.aao
│ Dusk.aao
│ Eagle_Tower.aao
│ EandE.aao
│ Entry.aao
│ Entry2.aao
│ ES2Border.aao
│ ES2Bridge.aao
│ ES2BridgeNoFog.aao
│ ES2McKenna.aao
│ firesiphon.aao
│ Insurgent_Camp.aao
│ Interdiction.aao
│ JavelinTraining.aao
│ JRTC_Farm.aao
│ Jump_Tower.aao
│ Leavenworth.aao
│ Live_Jump.aao
│ M24_Range.aao
│ M82_Range.aao
│ Medic_Field.aao
│ Medic_Training1.aao
│ Medic_Training2.aao
│ Medic_Training3.aao
│ Mountain_Pass.aao
│ Mountain_Pass_SE.aao
│ MOUT_McKenna.aao
│ Pipeline.aao
│ Pipeline_SF.aao
│ Recruiting_Station.aao
│ redemption.aao
│ Rummage.aao
│ SFCourtyard.aao
│ SFcsar.aao
│ SFDockside.aao
│ SFextraction.aao
│ SFhospital.aao
│ SFHospitalSE.aao
│ SFSnakePlain.aao
│ SF_Bridge_Xtreme_Final.aao
│ SGC_MP_FINAL.aao
│ ShootHouse.aao
│ SMU_GH_SFFloodgate.aao
│ snake2.aao
│ Steamroller.aao
│ Surrounded.aao
│ Swamp_Raid.aao
│ the_cage.aao
│ Tunnel.aao
│ Urban_Assault.aao
│ Vehicle_Training_Driver.aao
│ Vehicle_Training_Gunner.aao
│ Weapons_Cache.aao
│ Weapons_Fam.aao
│ weapons_hideout.aao
│ Woodland_Outpost.aao

├───Movies
│ m_bink_aasf_intro.bik
│ m_bink_airborne.bik
│ m_bink_crows.bik
│ m_bink_infantry.bik
│ m_bink_javelin.bik
│ m_bink_ranger.bik
│ m_bink_realhero_amerine.bik
│ m_bink_realhero_interview_reiman.bik
│ m_bink_realhero_rieman.bik
│ m_bink_realhero_wolford.bik
│ m_bink_realhero_zedwick.bik
│ m_bink_sf.bik
│ m_bink_vae.bik
│ m_bink_VAE_JumboTron.bik
│ m_bink_VAE_registration.bik
│ m_bink_vrs_goarmy_promo1.bik
│ m_bink_vrs_goarmy_promo2.bik
│ m_bink_vrs_goarmy_promo3.bik
│ VAE_JOC_SITREP.bik

├───Music
│ EscapeAndEvade.ogg
│ USArmyMainThemeBoostEQ256.ogg

├───ScreenShots
│ Shot00000.bmp
│ Shot00001.bmp
│ Shot00002.bmp

├───Sounds
│ S_AA2_Airborne.uax
│ S_AA2_AircraftRadio.uax
│ S_AA2_Amb_Aircraft.uax
│ S_AA2_Amb_Animals.uax
│ S_AA2_Amb_Desert.uax
│ S_AA2_Amb_Misc.uax
│ S_AA2_Amb_Muffled.uax
│ S_AA2_Amb_RadioMusic.uax
│ S_AA2_Armory.uax
│ S_AA2_ES2.uax
│ S_AA2_ES2Border.uax
│ S_AA2_ES2BorderV2.uax
│ S_AA2_ES2Rummage.uax
│ S_AA2_ESSAudio.uax
│ S_AA2_Explosions.uax
│ S_AA2_Foley.uax
│ S_AA2_Helicopter.uax
│ S_AA2_Human.uax
│ S_AA2_Material.uax
│ S_AA2_Objective.uax
│ S_AA2_PlayerCommo.uax
│ S_AA2_SpotterCalls.uax
│ S_AA2_SpotterRangeTraining.uax
│ S_AA2_Talking.uax
│ S_AA2_UI.uax
│ S_AA2_Vehicles.uax
│ S_AA2_WeaponFX.uax
│ S_AA2_WeaponsOPFOR.uax
│ S_AA2_WeaponsUS.uax
│ S_AAO_Armory.uax
│ S_AAO_Bink.uax
│ S_AAO_LvL_BRMRange.uax
│ S_AAO_Lvl_CampMackall.uax
│ S_AAO_Lvl_E3.uax
│ S_AAO_LvL_EagleTower.uax
│ S_AAO_Lvl_EandE.uax
│ S_AAO_Lvl_JavelinTraining.uax
│ S_AAO_Lvl_JumpTower.uax
│ S_AAO_Lvl_LandNav.uax
│ S_AAO_Lvl_LiveJump.uax
│ S_AAO_Lvl_MedicAmbient.uax
│ S_AAO_Lvl_MedicField.uax
│ S_AAO_Lvl_MedicTraining.uax
│ S_AAO_Lvl_MOUT.uax
│ S_AAO_Lvl_Obstacle.uax
│ S_AAO_Lvl_RifleRange.uax
│ S_AAO_Lvl_SniperRange.uax
│ S_AAO_Lvl_TacticalTraining.uax
│ S_AAO_Lvl_USWeapons.uax
│ S_AAO_Lvl_VehicleTraining.uax
│ S_AAO_LvL_WeaponsFam.uax
│ S_AAO_NPC.uax
│ S_AAO_NPCCiv.uax
│ S_AAO_Vehicles.uax
│ S_AAO_VRS.uax

├───Speech
│ aaspeech.xml
│ default.xml

├───StaticMeshes
│ M_AA2_Architectural.usx
│ M_AA2_Attachments.usx
│ M_AA2_Bathroom.usx
│ M_AA2_Border.usx
│ M_AA2_Bridge.usx
│ M_AA2_Caves.usx
│ M_AA2_Character.usx
│ M_AA2_Doors.usx
│ M_AA2_Equipment.usx
│ M_AA2_ES2.usx
│ M_AA2_Exterior.usx
│ M_AA2_Farm.usx
│ M_AA2_FLS.usx
│ M_AA2_Foliage.usx
│ M_AA2_Furniture.usx
│ M_AA2_FX.usx
│ M_AA2_HQRaid.usx
│ M_AA2_InsurgentCamp.usx
│ M_AA2_Lights.usx
│ M_AA2_Medical.usx
│ M_AA2_Misc.usx
│ M_AA2_MoutMcKenna.usx
│ M_AA2_NPCDebugTools.usx
│ M_AA2_Obstacle.usx
│ M_AA2_Office.usx
│ M_AA2_Packbot.usx
│ M_AA2_Pipeline.usx
│ M_AA2_RifleRange.usx
│ M_AA2_Signs.usx
│ M_AA2_Sky.usx
│ M_AA2_SwampRaid.usx
│ M_AA2_Tunnel.usx
│ M_AA2_UAVS.usx
│ M_AA2_UrbanMovement.usx
│ M_AA2_VehicleCollision.usx
│ M_AA2_Vehicles.usx
│ M_AA2_Weapons.usx
│ M_AA2_WeaponsCache.usx
│ M_AAO_Architectural.usx
│ M_AAO_Armory.usx
│ M_AAO_Attachments.usx
│ M_AAO_AttachmentsNPC.usx
│ M_AAO_Bathroom.usx
│ M_AAO_BRMRange.usx
│ M_AAO_Doors.usx
│ M_AAO_EagleTower.usx
│ M_AAO_Equipment.usx
│ M_AAO_Exterior.usx
│ M_AAO_FirstAid.usx
│ M_AAO_Foliage.usx
│ M_AAO_Furniture.usx
│ M_AAO_FX.usx
│ M_AAO_GrenadeRange.usx
│ M_AAO_Lights.usx
│ M_AAO_Obstacle.usx
│ M_AAO_Sky.usx
│ M_AAO_Vehicles.usx
│ M_AAO_VehicleTraining.usx
│ M_AAO_Weapons.usx
│ M_AAO_WeaponsFam.usx

├───System
│ │ AA.key
│ │ aa.sdk.key.data
│ │ aa.sdk.rsa.data
│ │ AAEditor.exe
│ │ AAEditor.ini
│ │ AAEditor.int
│ │ AAEditorTips.ini
│ │ AALoader.exe
│ │ AAMissionEditorEULA.rtf
│ │ AdditionalCredits.txt
│ │ AGP.dll
│ │ AGP.int
│ │ AGP.u
│ │ AGPEd.bmp
│ │ AGP_AI.dll
│ │ AGP_AI.u
│ │ AGP_Armory.dll
│ │ AGP_Armory.u
│ │ AGP_Characters.dll
│ │ AGP_Characters.u
│ │ AGP_Effects.dll
│ │ AGP_Effects.u
│ │ AGP_Game.dll
│ │ AGP_Game.u
│ │ AGP_Gameplay.dll
│ │ AGP_Gameplay.u
│ │ AGP_Interface.dll
│ │ AGP_Interface.int
│ │ AGP_Interface.u
│ │ AGP_Inventory.dll
│ │ AGP_Inventory.u
│ │ AGP_Objects.dll
│ │ AGP_Objects.u
│ │ AGP_Script.dll
│ │ AGP_Script.u
│ │ AGP_Security.dll
│ │ AGP_Security.u
│ │ AGP_UI.dll
│ │ AGP_UI.u
│ │ AGP_Utils.dll
│ │ AGP_Utils.u
│ │ AGP_Vehicles.dll
│ │ AGP_Vehicles.int
│ │ AGP_Vehicles.u
│ │ ALAudio.dll
│ │ ALAudio.int
│ │ ammo.ico
│ │ ArmyGameEULA.rtf
│ │ ArmyOps.exe
│ │ ArmyOps.ini
│ │ armyops.log
│ │ ArmyOpsGlossary.txt
│ │ ArmyOpsReadMe.txt
│ │ binkw32.dll
│ │ Bridge Crossing.log
│ │ BugReport.exe
│ │ BUGSUBMIT.url
│ │ Build.ini
│ │ Core.dll
│ │ Core.int
│ │ Core.u
│ │ CountryFlags.ini
│ │ credits.txt
│ │ creditsarmy.txt
│ │ D3D9Drv.dll
│ │ D3DDrv.dll
│ │ D3DDrv.int
│ │ DBAuth.dll
│ │ DBAuth.u
│ │ dbghelp.dll
│ │ DBMBS.dll
│ │ defaaeditor.ini
│ │ Default.ini
│ │ DefOpenAL32.dll
│ │ DefUser.ini
│ │ dinterface.dll
│ │ Distribution.ini
│ │ Editor.dll
│ │ Editor.int
│ │ Editor.log
│ │ Editor.u
│ │ Engine.dll
│ │ Engine.int
│ │ Engine.u
│ │ FanSites.ini
│ │ Fire.dll
│ │ Fire.u
│ │ FSTS.dll
│ │ FSTS.u
│ │ Gameplay.dll
│ │ GamePlay.int
│ │ GamePlay.u
│ │ gren1.ico
│ │ gren2.ico
│ │ gren3.ico
│ │ gren4.ico
│ │ GSMSLibrary.dll
│ │ Help.ini
│ │ IFC23.DLL
│ │ ImpersonatorLib_rd.dll
│ │ IpDrv.dll
│ │ IpDrv.int
│ │ IpDrv.u
│ │ KeyBindings.ini
│ │ libdbauth.dll
│ │ libgmp.dll
│ │ Links.ini
│ │ mbs.demo.server.public.rsa.key
│ │ mbs.demo.server.rsa.key
│ │ MBSFilters.ini
│ │ md5.exe
│ │ medic.ico
│ │ mfc71.dll
│ │ mfc71u.dll
│ │ minidump-v3339.dmp
│ │ msvcp71.dll
│ │ msvcr71.dll
│ │ npcaicc.decision.xml
│ │ NPCAICC.speech.xml
│ │ ogg.dll
│ │ overview.txt
│ │ Packages.md5
│ │ partners.ini
│ │ pbag.bin
│ │ PunkBusterEULA.rtf
│ │ RunServer.bat
│ │ RunServerTournament.bat
│ │ Server.exe
│ │ server.ini
│ │ Setup.int
│ │ Skins.int
│ │ SoftDrv.int
│ │ splash.bmp
│ │ sso.public.rsa.key
│ │ Startup.int
│ │ tournament.ini
│ │ tours.ini
│ │ UnrealEd.u
│ │ UPlaylists.ini
│ │ User.ini
│ │ UTelnet.dll
│ │ UTelnet.u
│ │ UWeb.int
│ │ Vehicles.int
│ │ vorbis.dll
│ │ vorbisfile.dll
│ │ WeaponMods.ini
│ │ Window.dll
│ │ Window.int
│ │ WinDrv.dll
│ │ WinDrv.int
│ │ XInterface.dll
│ │ XInterface.int
│ │ XInterface.u
│ │
│ ├───conf
│ │ aa.sdk.key.data
│ │ aa.sdk.rsa.data
│ │ acp.rsa.demo.key
│ │ acp.rsa.private.key
│ │ acp.rsa.public.key
│ │ dcds.private.rsa.key
│ │ dcds.public.rsa.key
│ │ mbs.private.rsa.key
│ │ mbs.public.rsa.key
│ │ sso.public.rsa.key
│ │
│ ├───Config
│ │ AceKilla.txt
│ │ clean.txt
│ │ Poland.txt
│ │ SnoopDoug.txt
│ │
│ ├───Descriptions
│ │ Mod_Acog_4x.txt
│ │ Mod_ACOG_Reflex.txt
│ │ Mod_Harris_Bipod.txt
│ │ Mod_heatshield.txt
│ │ Mod_Ironsight.txt
│ │ Mod_M203A1_Grenade.txt
│ │ Mod_M4qd_suppressor.txt
│ │ Mod_M583A1_Flare.txt
│ │ Mod_M68_Aimpoint.txt
│ │ Mod_NONE.txt
│ │ Weapon_AKS74U.txt
│ │ Weapon_M4A1.txt
│ │
│ ├───DynamicContent
│ │ ├───DCDS
│ │ │ dcds.manifest
│ │ │ null
│ │ │
│ │ └───NML
│ │ │ Cache.ini
│ │ │ x_credits_aapa.nml
│ │ │ x_credits_additional.nml
│ │ │ x_credits_army.nml
│ │ │ x_deployment_inf_mission.nml
│ │ │ x_deployment_overview.nml
│ │ │ x_deployment_rng_mission.nml
│ │ │ x_deployment_sf_mission.nml
│ │ │ x_deployment_uc_mission.nml
│ │ │ x_ExploreTheArmy.nml
│ │ │ x_instantaction_ES2.nml
│ │ │ x_login_post.nml
│ │ │ x_rbrief_news.nml
│ │ │ x_rbrief_stats.nml
│ │ │ x_RealHeroes.nml
│ │ │ x_realheroes_amerine.nml
│ │ │ x_realheroes_rieman.nml
│ │ │ x_realheroes_wolford.nml
│ │ │ x_realheroes_zedwick.nml
│ │ │ x_support_glossary.nml
│ │ │ x_support_help.nml
│ │ │ x_support_links.nml
│ │ │ x_support_overview.nml
│ │ │ x_support_releasenotes.nml
│ │ │ x_support_services.nml
│ │ │ x_training_advinf_overview.nml
│ │ │ x_training_advmarksman_overview.nml
│ │ │ x_training_airborne_overview.nml
│ │ │ x_training_bct_overview.nml
│ │ │ x_training_medic_overview.nml
│ │ │ x_training_overview.nml
│ │ │ x_training_sf_overview.nml
│ │ │
│ │ ├───img_deploy
│ │ │ i_deploy_opshroudedeagle.dds
│ │ │ i_deploy_opshroudedeagle_g.dds
│ │ │ i_deploy_opshroudedeagle_lvlshot.dds
│ │ │ i_deploy_uc.dds
│ │ │ null
│ │ │
│ │ ├───img_misc
│ │ │ i_btn_support_faqs.dds
│ │ │ i_btn_support_forums.dds
│ │ │ i_btn_support_helpticket.dds
│ │ │ i_btn_support_livesupport.dds
│ │ │ i_btn_support_lostacct.dds
│ │ │ i_btn_support_manual.dds
│ │ │ i_btn_support_quickstart.dds
│ │ │
│ │ ├───img_news
│ │ │ i_news_cpl_logo.dds
│ │ │ i_news_editor.dds
│ │ │ i_news_enemy_ai.dds
│ │ │ i_news_floodgate.dds
│ │ │ i_news_guildhall.dds
│ │ │ i_news_javelin.dds
│ │ │ i_news_rieman_acu1.dds
│ │ │ i_news_rivervillage.dds
│ │ │ i_news_sai_dark.dds
│ │ │ i_news_sai_trans.dds
│ │ │ i_news_wolford.dds
│ │ │
│ │ ├───img_rbrief
│ │ │ null
│ │ │
│ │ ├───img_rheroes
│ │ │ null
│ │ │
│ │ ├───img_trn
│ │ │ null
│ │ │
│ │ ├───nml_deploy
│ │ │ x_deploy_border.nml
│ │ │ x_deploy_bridge_crossing.nml
│ │ │ x_deploy_bridge_se.nml
│ │ │ x_deploy_dusk.nml
│ │ │ x_deploy_es2_bridge.nml
│ │ │ x_deploy_farm.nml
│ │ │ x_deploy_fls.nml
│ │ │ x_deploy_hq_raid.nml
│ │ │ x_deploy_insurgent_camp.nml
│ │ │ x_deploy_interdiction.nml
│ │ │ x_deploy_mountain_ambush.nml
│ │ │ x_deploy_mountain_pass.nml
│ │ │ x_deploy_mountain_pass_se.nml
│ │ │ x_deploy_mout_mckenna.nml
│ │ │ x_deploy_opshroudedeagle.nml
│ │ │ x_deploy_pipeline.nml
│ │ │ x_deploy_radio_tower.nml
│ │ │ x_deploy_river_basin.nml
│ │ │ x_deploy_rummage.nml
│ │ │ x_deploy_sf_arctic.nml
│ │ │ x_deploy_sf_blizzard.nml
│ │ │ x_deploy_sf_courtyard.nml
│ │ │ x_deploy_sf_csar.nml
│ │ │ x_deploy_sf_dockside.nml
│ │ │ x_deploy_sf_es2_border.nml
│ │ │ x_deploy_sf_extraction.nml
│ │ │ x_deploy_sf_hospital.nml
│ │ │ x_deploy_sf_hospital_se.nml
│ │ │ x_deploy_sf_oasis.nml
│ │ │ x_deploy_sf_pcr.nml
│ │ │ x_deploy_sf_pipeline.nml
│ │ │ x_deploy_sf_recon.nml
│ │ │ x_deploy_sf_sandstorm.nml
│ │ │ x_deploy_sf_snakeplain.nml
│ │ │ x_deploy_sf_taiga.nml
│ │ │ x_deploy_sf_village.nml
│ │ │ x_deploy_sf_wtf.nml
│ │ │ x_deploy_smu_rivervillage.nml
│ │ │ x_deploy_smu_sffloodgate.nml
│ │ │ x_deploy_smu_sfoldtown.nml
│ │ │ x_deploy_smu_sfrefinery.nml
│ │ │ x_deploy_steamroller.nml
│ │ │ x_deploy_swamp_raid.nml
│ │ │ x_deploy_tunnel.nml
│ │ │ x_deploy_urban_assault.nml
│ │ │ x_deploy_weapons_cache.nml
│ │ │ x_deploy_weapons_cache_se.nml
│ │ │ x_deploy_woodland_outpost.nml
│ │ │
│ │ ├───nml_files
│ │ │ null
│ │ │
│ │ └───nml_training
│ │ x_training_advtrn_crows_gunnery.nml
│ │ x_training_advtrn_es2.nml
│ │ x_training_advtrn_hmmwv_driving.nml
│ │ x_training_advtrn_javelin.nml
│ │ x_training_airborne_jump_tower.nml
│ │ x_training_airborne_live_jump.nml
│ │ x_training_bct_brm.nml
│ │ x_training_bct_eagle_tower.nml
│ │ x_training_bct_shoot_house.nml
│ │ x_training_bct_wpn_fam.nml
│ │ x_training_medic_1.nml
│ │ x_training_medic_2.nml
│ │ x_training_medic_3.nml
│ │ x_training_medic_field.nml
│ │ x_training_sf_camp_mackall.nml
│ │ x_training_sf_escape_evade.nml
│ │ x_training_sniper_m24.nml
│ │ x_training_sniper_m82.nml
│ │
│ ├───EDITORRES
│ │ AddAntiPortal.bmp
│ │ AddMover.bmp
│ │ AddSpecial.bmp
│ │ AlignCam.bmp
│ │ BBCone.bmp
│ │ BBCube.bmp
│ │ BBCurvedStair.bmp
│ │ BBCylinder.bmp
│ │ BBGeneric.bmp
│ │ BBLinearStair.bmp
│ │ BBSheet.bmp
│ │ BBSphere.bmp
│ │ BBSpiralStair.bmp
│ │ BBTerrain.bmp
│ │ BBVolumetric.bmp
│ │ BrushClip.bmp
│ │ BrushClipDelete.bmp
│ │ BrushClipFlip.bmp
│ │ BrushClipSplit.bmp
│ │ CameraAlign.bmp
│ │ ClipZ.bmp
│ │ HideSelected.bmp
│ │ InvertSelections.bmp
│ │ LIPSincFileOpen.bmp
│ │ LIPSincFileSave.bmp
│ │ LIPSincToolbar.bmp
│ │ MapDox.bmp
│ │ MirrorX.bmp
│ │ MirrorY.bmp
│ │ MirrorZ.bmp
│ │ ModeAdd.bmp
│ │ ModeAddStaticMesh.bmp
│ │ ModeAddVolume.bmp
│ │ ModeBrushClip.bmp
│ │ ModeCamera.bmp
│ │ ModeDeintersect.bmp
│ │ ModeFaceDrag.bmp
│ │ ModeGeometry.bmp
│ │ ModeIntersect.bmp
│ │ ModeMatinee.bmp
│ │ ModePolygon.bmp
│ │ ModeRotate.bmp
│ │ ModeScale.bmp
│ │ ModeSubtract.bmp
│ │ ModeTerrainEdit.bmp
│ │ ModeVertex.bmp
│ │ PolyToBrush.bmp
│ │ SelectInside.bmp
│ │ ShowAll.bmp
│ │ ShowSelected.bmp
│ │ TexturePan.bmp
│ │ TextureRotate.bmp
│ │
│ ├───LipSincData
│ │ │ CivA.lad
│ │ │ CivDoc_3P.lad
│ │ │ DI-oc3entver.lad
│ │ │ DtC6dal.dat
│ │ │ DtC6dl.dat
│ │ │ Wt16M9bs.dat
│ │ │ Wt16M9fs.dat
│ │ │ Wt8S9bs.dat
│ │ │ Wt8S9fs.dat
│ │ │
│ │ ├───Controllers
│ │ │ CivA.lad
│ │ │ CivDoc_3P.lad
│ │ │ COGGruntMesh.lad
│ │ │ DI-oc3entver.lad
│ │ │ DocF_Nurse.lad
│ │ │ DocM_Labcoat.lad
│ │ │ Drill_Sergeant_Acosta.lad
│ │ │ Drill_Sergeant_Baker.lad
│ │ │ Drill_Sergeant_Johnson.lad
│ │ │ Drill_Sergeant_Johnson_vest.lad
│ │ │ Drill_Sergeant_Kelly.lad
│ │ │ Drill_Sergeant_Kelly_vest.lad
│ │ │ Drill_Sergeant_Koch.lad
│ │ │ Drill_Sergeant_Land.lad
│ │ │ Drill_Sergeant_Lang.lad
│ │ │ Drill_Sergeant_Mateo.lad
│ │ │ Drill_Sergeant_Moore.lad
│ │ │ George_FlakVest.lad
│ │ │ InfantryBasicACU.lad
│ │ │ InfantryBasicACUb.lad
│ │ │ NCO_Davidson.lad
│ │ │ NCO_Frank.lad
│ │ │ OverWatchGunner02.lad
│ │ │ RealHeroesAmerine.lad
│ │ │ RealHeroesNeil.lad
│ │ │ RealHeroesNien.lad
│ │ │ RealHeroesRieman.lad
│ │ │ RealHeroesWolford.lad
│ │ │ RealHeroesZedwick.lad
│ │ │ Rieman.lad
│ │ │ SF_3P.lad
│ │ │ SoldierF_Infantry_ClassB.lad
│ │ │ SoldierM_Infantry_ClassB.lad
│ │ │ SoldierM_Instr_AA.lad
│ │ │ SoldierM_Pilot.lad
│ │ │ SoldierM_SF_RBA_AdvMarksman.lad
│ │ │ SoldierM_SF_RBA_Rifleman.lad
│ │ │ SoldierM_SF_RBA_Saw.lad
│ │ │ SpecialForcesACU.lad
│ │ │ UT-Ref-maya.lad
│ │ │ VAEemployee_ACU.lad
│ │ │ VAE_grayshirt.lad
│ │ │ VAE_Gunner01.lad
│ │ │ VAE_Gunner02.lad
│ │ │ VAE_gunner03.lad
│ │ │ VAE_Gunner04.lad
│ │ │ VAE_gunner05.lad
│ │ │
│ │ └───Mappings
│ │ CivA.map
│ │ CivDocFemale_3P.map
│ │ CivDoc_3P.map
│ │ COGGruntMesh.map
│ │ DI-oc3entver.map
│ │ DocF_Nurse.map
│ │ Drill_Sergeant_Acosta.map
│ │ Drill_Sergeant_Baker.map
│ │ Drill_Sergeant_Johnson.map
│ │ Drill_Sergeant_Johnson_vest.map
│ │ Drill_Sergeant_Kelly.map
│ │ Drill_Sergeant_Kelly_vest.map
│ │ Drill_Sergeant_Koch.map
│ │ Drill_Sergeant_Land.map
│ │ Drill_Sergeant_Lang.map
│ │ Drill_Sergeant_Mateo.map
│ │ Drill_Sergeant_Moore.map
│ │ InfantryBasicACU.map
│ │ InfantryBasicACUb.map
│ │ NCO_Davidson.map
│ │ NCO_Frank.map
│ │ OverWatchGunner02.map
│ │ placeholder.txt
│ │ RealHeroesAmerine.map
│ │ RealHeroesNeil.map
│ │ RealHeroesNien.map
│ │ RealHeroesRieman.map
│ │ RealHeroesWolford.map
│ │ RealHeroesZedwick.map
│ │ Rieman.map
│ │ SF_3P.map
│ │ SoldierM_Infantry_ClassB.map
│ │ SoldierM_Pilot.map
│ │ SpecialForcesACU.map
│ │ UT-Ref-maya.map
│ │ VAEemployee_ACU.map
│ │ VAE_grayshirt.map
│ │ VAE_Gunner01.map
│ │ VAE_Gunner02.map
│ │ VAE_gunner03.map
│ │ VAE_Gunner04.map
│ │ VAE_gunner05.map
│ │
│ ├───LoaderHTML
│ │ │ index.html
│ │ │ PlayOptions.html
│ │ │ WelcomeToAA.html
│ │ │
│ │ └───Images
│ │ AAHonor.jpg
│ │ AAMBS.jpg
│ │ AMW.gif
│ │ AMW.jpg
│ │ DnArrow_active.jpg
│ │ DnArrow_hover.jpg
│ │ DnArrow_std.jpg
│ │ Editor_active.jpg
│ │ Editor_hover.jpg
│ │ Editor_std.jpg
│ │ Fav_active.jpg
│ │ Fav_hover.jpg
│ │ Fav_std.jpg
│ │ Forums_active.jpg
│ │ Forums_hover.jpg
│ │ Forums_std.jpg
│ │ Host_active.jpg
│ │ Host_hover.jpg
│ │ Host_std.jpg
│ │ loader_r11_c2.jpg
│ │ loader_r13_c2.jpg
│ │ loader_r14_c5.jpg
│ │ loader_r15_c2.jpg
│ │ loader_r15_c3.jpg
│ │ loader_r15_c9.jpg
│ │ loader_r16_c3.jpg
│ │ loader_r1_c1.jpg
│ │ loader_r2_c1.jpg
│ │ loader_r2_c4.jpg
│ │ loader_r3_c10.jpg
│ │ loader_r3_c4.jpg
│ │ loader_r3_c7.jpg
│ │ loader_r3_c8.jpg
│ │ loader_r4_c2.jpg
│ │ loader_r5_c8.jpg
│ │ loader_r6_c6.jpg
│ │ loader_r8_c11.jpg
│ │ loader_r8_c4.jpg
│ │ loader_r8_c5.jpg
│ │ loader_r9_c2.jpg
│ │ MissionDepot.jpg
│ │ PlayAA_active.jpg
│ │ PlayAA_hover.jpg
│ │ PlayAA_std.jpg
│ │ Quit_active.jpg
│ │ Quit_hover.jpg
│ │ Quit_std.jpg
│ │ spacer.gif
│ │ Support_active.jpg
│ │ Support_hover.jpg
│ │ Support_std.jpg
│ │ UpdatePB_active.jpg
│ │ UpdatePB_hover.jpg
│ │ UpdatePB_std.jpg
│ │
│ ├───pb
│ │ │ pbag.dll
│ │ │ pbags.dll
│ │ │ pbcl.db
│ │ │ pbcl.dll
│ │ │ pbclgame.cfg
│ │ │ pbclold.dll
│ │ │ pbcls.dll
│ │ │ pbns_c.dat
│ │ │ pbsv.dll
│ │ │ regname.dat
│ │ │
│ │ ├───dll
│ │ │ wa001371.dll
│ │ │ wc002048.dll
│ │ │ wc002182.dll
│ │ │ wc002243.dll
│ │ │ ws001649.dll
│ │ │ ws001739.dll
│ │ │
│ │ ├───htm
│ │ │ la001371.htm
│ │ │ lc001288.htm
│ │ │ lc002048.htm
│ │ │ lc002182.htm
│ │ │ ma001371.htm
│ │ │ mc001288.htm
│ │ │ mc002048.htm
│ │ │ mc002182.htm
│ │ │ wa001371.htm
│ │ │ wc001288.htm
│ │ │ wc002048.htm
│ │ │ wc002182.htm
│ │ │ wc002243.htm
│ │ │ ws001649.htm
│ │ │ ws001739.htm
│ │ │
│ │ └───scrnshot
│ ├───pbsetup
│ │ eula.txt
│ │ pbgame.htm
│ │ pbsec.htm
│ │ pbsecsv.htm
│ │ pbsetup.exe
│ │ pbuser.htm
│ │
│ ├───Save
│ │ imess.dat
│ │ OAS][AA355.dat
│ │ UserName.dat
│ │ UserName.txt
│ │ ][AA355.dat
│ │
│ └───Videos
│ SF_A-Team_Videos.exe

├───Textures
│ InterfaceContent.utx
│ T_AA2_Attachments.utx
│ T_AA2_Border.utx
│ T_AA2_Brick.utx
│ T_AA2_CampMackall.utx
│ T_AA2_Characters.utx
│ T_AA2_Concrete.utx
│ T_AA2_Doors.utx
│ T_AA2_Editor.utx
│ T_AA2_Equipment.utx
│ T_AA2_ES2.utx
│ T_AA2_Fabric.utx
│ T_AA2_Facade.utx
│ T_AA2_Foliage.utx
│ T_AA2_Fonts.utx
│ T_AA2_FX.utx
│ T_AA2_Lights.utx
│ T_AA2_Liquids.utx
│ T_AA2_Maps.utx
│ T_AA2_MedicTraining.utx
│ T_AA2_Metal.utx
│ T_AA2_Misc.utx
│ T_AA2_Packbot.utx
│ T_AA2_Signs.utx
│ T_AA2_Skins.utx
│ T_AA2_Sky.utx
│ T_AA2_SpotterRange.utx
│ T_AA2_SpotterTools.utx
│ T_AA2_Stone.utx
│ T_AA2_Terrain.utx
│ T_AA2_Tile.utx
│ T_AA2_UAVS.utx
│ T_AA2_UI.utx
│ T_AA2_Vehicles.utx
│ T_AA2_Weapons.utx
│ T_AA2_Windows.utx
│ T_AA2_Wood.utx
│ T_AAO_Architectural.utx
│ T_AAO_Armory.utx
│ T_AAO_Attachments.utx
│ T_AAO_Brick.utx
│ T_AAO_Characters.utx
│ T_AAO_Concrete.utx
│ T_AAO_DCDS.utx
│ T_AAO_Doors.utx
│ T_AAO_Equipment.utx
│ T_AAO_Foliage.utx
│ T_AAO_FX.utx
│ T_AAO_Lightmaps.utx
│ T_AAO_Lights.utx
│ T_AAO_Maps.utx
│ T_AAO_MedicTraining.utx
│ T_AAO_Metal.utx
│ T_AAO_Misc.utx
│ T_AAO_Movies.utx
│ T_AAO_NPC_Skins.utx
│ T_AAO_SAI.utx
│ T_AAO_Signs.utx
│ T_AAO_Skins.utx
│ T_AAO_Sky.utx
│ T_AAO_Stone.utx
│ T_AAO_Terrain.utx
│ T_AAO_UI.utx
│ T_AAO_Vehicles.utx
│ T_AAO_Water.utx
│ T_AAO_Weapons.utx
│ T_AAO_Wood.utx

└───TournamentResults
AONSSGRandomGunFunSSG_1346_12192009.txt
OASBridgeHonorserver_1227_12192009.txt
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[TCP]=SP[FR]=
Captain
[TCP]=SP[FR]=


Posts : 691 Age : 49

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PostSubject: Re: America's Army Files   America's Army Files Icon_minitimeFri Feb 25, 2011 10:27 pm

i think he need nothing
coz i saw him online playing tonight cheers cheers
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[TCP]Soulman
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[TCP]Soulman


Posts : 919 Age : 53
Location : MI, USA

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PostSubject: Re: America's Army Files   America's Army Files Icon_minitimeSat Feb 26, 2011 12:02 am

Damn good to have ya back, Ben. If you need anything else, let us know. Shit is still the same here. Old farts playing games...
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PostSubject: Re: America's Army Files   America's Army Files Icon_minitime

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